digital games developer
Code 2513.1
Digital games developers program, implement and document digital games. They implement technical standards in gameplay, graphics, sound and functionality.
Essential skills
Knowledge
- Adobe After Effects
- Adobe Animate
- Godot
- Programar videojuegos
- digital game genres
- ICT debugging tools
- tools for software configuration management
- 3D lighting
- computer programming
- integrated development environment software
- 3D texturing
Skills and competences
- Diseñar escenarios de videojuegos
- Diseñar interfaces de usuario para videojuegos
- Diseñar mecánicas de juego
- Diseñar niveles de videojuegos
- Diseñar sistemas de monetización para videojuegos
- Redactar documentos de diseño del juego
- Seguir un plan de implementación
- Testeo de videojuegos
- analyse software specifications
- apply 3D imaging techniques
- render 3D images
- debug software
- develop software prototype
- interpret technical texts
- use software libraries
- utilise computer-aided software engineering tools
- use software design patterns
Transversal competences
- execute analytical mathematical calculations
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What to assess for this role
Technical knowledge can be verified with tests and references. What never shows up on a CV are the transversal competences, and they explain most failed hires. Before closing, it pays to measure them with a standardised battery.
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Sources
This service uses the ESCO classification of the European Commission and the Mapha Taxonomy developed by OTIC SOFOFA (CC BY 4.0), in an adapted version. Group codes come from the ILO's ISCO-08. See sources and licences